Samira Katebi, Leilimosalanejad, Leila Bazrafkan


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ABSTRACT
Introduction Background: Midwife, as the first person who is in contact with mother and the newborn in healthcare centers, should have the capability of early diagnosis of pregnancy and a high-risk labor.
Aim: This study aimed Tto develop the midwifery emergency curriculum using clinical Case-Based Crossword Games simulation and also by evaluation of learning in midwifery students.
Material and mMethods: The present study was a quasi-experimental study with a control group that was performed inmidwifery groups of Islamic Azad University, Jahrom branch. In this research, the effect of electronic puzzle game simulation onthe knowledge and performance was assessed andthen compared with a parallel group in 2 concurrent years. In order to evaluate the satisfaction, the interview with the target group and the open-ended questions were used, and the results were then analyzed. Finally, the obtained data were analyzed using SPSS version 23.
Results: it was shown that, knowledge of theintervention group increased more than the control group. The mean of practical score increased in the experiment group from (5.95 vs 8.03), which was statistically significant (p-value <0.05). The students were satisfied with the use of educational game, and considered it as a happy, profound, and effective way of learning, since it reinforces theirs sense of dominance and effective learning.
Conclusion: According to the obtained results, using educational games can be recommended for educatingthe medical science groups.
Keywords: Midwifery, Medical Education, Game, Emergency course, technology, learning, performance, teaching, Learnings


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